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The job finder

Writer: Yasser Ashour
Yasser Ashour
2 hours ago
16 min read

Before you begin

You usually know the job before you know the chapter. This finder lists 162 jobs a director actually has on an AI commercial, in the order a production meets them, and sends each one to the section that teaches it, with the section's title beside its number.

How to use it

  • Find the stage you are at, then the job, in words close to the ones you would use on a set.

  • "10.4" means Chapter 10, section 4. Every pointer carries the section's title, so you can find it by name. Where two sections are given, start with the first.

  • The sections of a tool chapter have the same ten titles in every chapter, so a tool section carries the tool's name in brackets: "16.6 Settings (Kling)".

  • A reference at the back is named by its letter: B holds the templates, C the checklists, D the failures by symptom, E the house rules, F the glossary, G what is still open, I an index of every example.

  • When something has already gone wrong, go straight to Reference D, which sorts failures by what you see or hear.

Getting your bearings

I want to…

Go to

know what AI does well on a commercial, where it still fails, and what makes it look amateur

1.2 What it does well; 1.3 Where it still fails

decide who on a small crew runs which tool, and who signs what

1.5 The crew, and who uses which tool; 1.4 The director's job now

see the whole production in one picture, with its gates and its three records

The production at a glance, The production in one picture

find the right tool for a job at a glance

The production at a glance, Which tool for which job

read an example, know what its label promises and what "not run" means, or find every example by chapter

How to use this book, How to read an example; Reference I, Index of examples

look up a word the book uses

Reference F, Glossary

see what nobody yet knows, and what would settle it

Reference G, Still open

Directing a model in words

I want to…

Go to

understand why the same words give a different picture on a different model, and decide what to attach and what to write

2.1 Every model is a different reader; 2.2 The inputs own what they carry; the words carry the rest

check that a prompt settles what a model needs, and know what the two grades are

2.3 What every prompt settles

choose the writing format for a job, and put camera and light numbers in a prompt so that they do something

2.4 Choose the writing format by the job; 2.5 Numbers, each beside its result

translate a prompt copied from a forum ("8K", "chiaroscuro")

2.6 Borrowed words, and other people's prompts

keep subtitles, stray music and overlaid text out of every result

2.7 Exclusions and the closing line

know how long a prompt should be, and when to stop rewording

2.8 How long; 2.9 Where to stop prompting

brief an AI assistant to run the jobs

2.10 When the reader is an assistant

The idea and the treatment

I want to…

Go to

read a brief, and rewrite it before I answer it

3.3 Reading the brief, then rewriting it

find the tension an idea stands on, and keep it clear of the category's habits

3.4 From observation to tension; 3.5 The refusal list comes before any idea

generate ideas, get unstuck, and test whether the brand is necessary to the idea

3.6 Generating ideas; 3.7 Testing an idea

write the concept page and hand it on

3.9 The concept page, and handing it on

decide what a treatment is for, and who reads it

4.1 What a treatment is for, and who reads it; 4.3 The shape of a treatment

turn a feeling into something a camera can see

4.2 From feeling to what the camera sees

write the scene breakdown

4.4 The scene breakdown

time a line of dialogue before anything is made, and specify the first two seconds

4.5 The first seconds, and how long a line takes

decide what to lock and what to leave to discover

4.6 Departments, the lock, and what is left to discover

read a reference frame and borrow from it without copying

4.7 Visual references, and how to read them

build a treatment deck, and argue for an AI production

4.8 Presenting the film

have the treatment read fresh, keep its records and hand it on

4.9 The fresh read, the records and handing on

Shots, light and the world

I want to…

Go to

decide what each shot is for, write the breakdown, and plan around what a model finds hard

5.1 What a shot list decides, and who decides it; 5.2 Writing the breakdown

write a camera move a model can follow

5.4 The move

choose a family of move or a posture for the camera, and plan a transition, a wipe or a point of view

5.5 Families of move, and motion postures; 5.6 Point of view, wipes, transitions and a grammar that changes

place the camera, choose a lens, and keep the geography and the axis across a scene

5.7 Placement and lens; 5.8 Geography and format

make a shot bold without making it busy

5.9 What bold means on a high-budget commercial

give every light a cause, set contrast and exposure, and keep a warm lamp and a cool screen on one face

6.2 Sources: one cause for each effect; 6.3 Contrast and exposure; 6.4 Colour temperature, and two light worlds

set the palette and the brand colour, and plan the grade

6.5 Palette, brand colour and the grade

describe the finish as a camera would capture it, and leave grain to post

6.6 The finish, in two layers

read a reference for its light, and brief a look in words

6.7 Reading a reference for its light; 6.8 Building a look, and briefing it in words

make a room, its objects and its people look lived in, not built

7.1 Why a generated world looks built; 7.2 Surfaces; 7.3 People: clothes and skin

dress a product or an object so it looks used, and place it truthfully

7.4 Objects and the product

fill the edges and the depth of a frame without clutter

7.5 Density and the edges of the frame

build a world, and a period world

7.6 The world; 7.7 Period truth

check a frame's realism before I sign it

7.9 The check before you sign a frame

Planning and budget

I want to…

Go to

know where a change is cheap and where it costs, and what the four gates are

8.1 Where a change is cheap, and the four gates

settle the decisions every project makes on the first day, including whether the exact take ships or a new performance is acceptable

8.2 Decisions made at the start of every project; 22.2 Write the contract before any picture; How to use this book, Four decisions every project makes at the start

list what the audience must learn before any footage exists, and turn the treatment into one production plan

8.3 Obligations before footage; 8.4 From the treatment to one production plan

build the shot table, and keep a shot record and a run record

8.5 The shot table; 8.6 The shot record; 8.7 The run record

plan continuity and the order in which the pictures are made, and name the files and folders

8.8 The continuity plan, and the order of work; 8.9 Names, folders and the workbook

write a spending packet, and price a shot at its true cost

8.10 The spending packet and the budget; 34.3 Spending inside an approval

Stills

I want to…

Go to

decide whether a decision lives in the prompt, the shot record or the settings

9.1 What this stage decides, and where each decision lives

write a finished frame from words: the twelve elements in order, camera and light with a result beside each number

9.2 The twelve elements; 9.3 Numbers beside results

freeze an action for a keyframe, and inventory the frame

9.4 The frozen instant, and the frame inventory

write the finish, the emotion, the exclusions and the closing line

9.5 The finish, emotion, exclusions and length

make a cheap test still to prove a route or a look

9.6 The test grade, and when it is right

choose between the two stills tools

9.7 Which tool for which job; 12.1 What it is (GPT Image 2.5)

judge a frame that has come back, and repair it until I can sign it

9.8 Reading what comes back; 9.9 Repairing a frame until you can sign it

make the start frame of a moving shot, a speaking frame, or a start-and-end pair

9.10 Keyframes for motion

make a storyboard, a review grid or a key visual

9.11 Boards and key visuals

sign a frame and hand it on with its record

9.12 Signing and handing on

Identity, references and the world in the frame

I want to…

Go to

tell the model what every attached picture is for, and fence what it must not bring

10.1 What a reference does

tell a master from an anchor and from an in-look anchor

10.2 Master, anchor and in-look anchor

build the identity stack of a character, write the identity clause once, and write an anchored prompt

10.3 The identity stack; 10.4 The identity clause; 10.5 The manifest and the anchored prompt

make a character sheet or a single view such as a profile, and a state of a character: wet, jacket off, a bruise

10.6 The master's grammar, sheets and single views; 10.7 States, props and expressions

work with a real actor's face, or a real person's likeness

10.8 Real people, and an actor's name as a rights decision; 34.7 Real people, and the references you attach

fill a frame with extras

10.9 Crowds and extras

make a room that recurs, and see it from a new camera position

10.10 Places and plates

keep a product exactly as the client makes it

10.11 Products: the real thing is the authority

decide which words are generated and which are set in post, and get Arabic in a frame exact

10.12 Text in the frame: two layers

change one thing in an approved frame

10.13 The one-change edit

relight a frame, extend it, turn it to a new angle, or take a look from a picture

10.14 Relight, extend, new angles, and a look from a picture

The stills tools

Each tool has one section for every job below; the same ten titles run through all of them.

I want to…

Go to

write a prompt for Nano Banana Pro, fill its template, and see finished examples

11.3 The prompt, in this tool's dialect (Nano Banana Pro); 11.4 Templates (Nano Banana Pro); 11.5 Examples at the standard (Nano Banana Pro)

set size, aspect and variants on Nano Banana Pro

11.6 Settings (Nano Banana Pro)

check a Nano Banana Pro still before I sign it, and fix what fails

11.7 Checks before you sign (Nano Banana Pro); 11.8 Failures and fixes (Nano Banana Pro)

know Nano Banana Pro's limits, prices and terms, and what changed in its version

11.9 Limits, prices and rights (Nano Banana Pro); 11.10 Version notes (Nano Banana Pro)

make a transparent element, a layout-led frame, or a fast exploration on GPT Image 2.5, and check the result

12.1 What it is (GPT Image 2.5); 12.3 The prompt, in this tool's dialect (GPT Image 2.5); 12.7 Checks before you sign (GPT Image 2.5); 12.8 Failures and fixes (GPT Image 2.5)

Choosing how to make a shot

I want to…

Go to

choose the operation before I write a word

13.1 What this stage decides, and who decides it; 13.2 The operations

record the route in one line, and check it

13.3 The route line; 13.7 The checks, the gate and the records

decide whether to leave the start frame behind, and whether several shots may share one generation

13.4 When to leave the start frame behind; 13.5 One shot, one clip; several shots in one generation

Making the shot move

I want to…

Go to

know what the frame owns, what the words own and what the settings own in a moving shot, and how the anchor enters a clip

14.1 Who owns what; 14.2 How the anchor enters a clip

get a start frame ready to animate, and write a finished motion prompt: the seven elements in order

14.3 The start frame: state 0, and room for the move; 14.4 The seven elements, in order

give a move a measured size, and check the clip on a rigid feature

14.5 Measured moves: sizing one, and measuring it

give a move a body: dolly, slider, crane

14.6 Rig physics: give the move a body

write where a clip ends, or make it land on a second frame

14.7 The endpoint; 14.8 Start and end frames

write a dolly zoom, a punch-in, or a lock that waits and then follows

14.9 Camera devices

rotate or reveal a product and keep its label

14.10 Product moves: rotation, reveal and arrival

turn a head without changing the face, write an action beat, or play a move in reverse

14.11 Turns; 14.12 Action beats; 14.13 Reverse motion, and the composite repair

carry continuity from one shot into the next, and keep a sign readable under a move

14.14 Scale and continuity

choose format, length and resolution, buy handles, and probe a file

14.15 Format, length, resolution, handles and probing

check a moving shot, and know when to stop

14.16 Checking a moving shot, the ladder, and when to stop

Directing performance

I want to…

Go to

direct a believable performance with a task and cues, and repair one that has not landed

15.2 What makes a performance believable; 15.3 From the scene's psychology to one visible event; 15.4 The task and the cues; 15.10 Repairing a performance, and the gate

block a scene, and direct a listener's reaction or a handover between two people

15.5 Blocking: where bodies are and where eyes go; 15.6 Listeners, handovers and two-shots

direct an Egyptian performance: register, timing and the witnessed joke

15.8 Egyptian performance: register, timing and the witnessed joke

The video tools

I want to…

Go to

choose between Kling, Seedance and Wan for a shot

13.6 Which tool for which operation; 16.1 What it is (Kling); 17.1 What it is (Seedance 2.5); 18.1 What it is (Wan 3.0)

write a Kling prompt, and fill its template

16.3 The prompt, in this tool's dialect (Kling); 16.4 Templates (Kling)

set Kling's sound switch, mode, length and aspect, and check the clip that returns

16.6 Settings (Kling); 16.7 Checks before you sign (Kling)

see what Kling 4.0 would change, and what to re-check when it is listed

16.1 What it is (Kling); 16.10 Version notes (Kling)

bind references in a Seedance prompt, take a camera or a timing from footage, or edit or extend a clip

17.2 How it reads what you give it (Seedance 2.5); 17.3 The prompt, in this tool's dialect (Seedance 2.5)

write a director's technique token into a Seedance motion prompt

17.3 The prompt, in this tool's dialect (Seedance 2.5)

set Seedance's size, length and mode, and check the clip that returns

17.6 Settings (Seedance 2.5); 17.7 Checks before you sign (Seedance 2.5)

use Wan 3.0 as the economy route, Veo 3.1 for a sound-led shot, or MiniMax H3 for a 2K plate

18.1 What it is (Wan 3.0); 18.3 The prompt, in this tool's dialect (Wan 3.0); 19.1 What it is (Veo 3.1 and MiniMax H3); 19.3 The prompt, in this tool's dialect (Veo 3.1 and MiniMax H3)

know which other video tools are worth watching

Chapter 20, Other video tools worth knowing

know what each video tool costs, and what may ship to a client

16.9 Limits, prices and rights (Kling); 17.9 Limits, prices and rights (Seedance 2.5); 18.9 Limits, prices and rights (Wan 3.0); 19.9 Limits, prices and rights (Veo 3.1 and MiniMax H3)

Voices

I want to…

Go to

decide who owns each sound in a shot, and write the sound contract

21.1 What this stage decides, and who decides it; 21.2 The sound contract, decided first

choose a road to a voice: recorded, generated or converted

21.3 Three roads to a voice

write a line for the ear, and direct its delivery

21.4 Writing the line: two texts; 21.5 Directing a line

cast a voice, and know who may speak in a final

21.6 Casting a voice, and who may speak in a final

fix a mispronounced Arabic word, by rungs, one word at a time

21.7 The Egyptian line workflow: repair, measure, lock

give a Saudi character a Najdi or Hejazi voice

21.8 Saudi characters: Najdi and Hejazi

say numbers, dates, brand names and English terms in an Arabic line

21.9 Numbers, dates, brand names and English terms

choose the tool for a voice job, and record what was done

21.10 Which tool for which job; 21.11 Checks, the gate and the records

Speaking faces

I want to…

Go to

state the speaking-shot contract for the project, and design the mouth out of the frame where I can

22.1 What this stage decides, and who decides it; 22.2 Write the contract before any picture; 22.3 Design the sync out first

make the keyframe and the talking plate for a speaking shot

22.4 The keyframe and the talking plate

make a face speak the locked take: prepare the take and the plate for Sync Lipsync 3, and set cut_off

22.5 Route A: the exact take; 24.2 How it reads what you give it (Sync Lipsync 3); 24.6 Settings (Sync Lipsync 3)

have a video model perform the line

22.6 Route B: a new performance

check a speaking shot after the pass, and fix a drift

22.7 Checks after the pass or the performance; 24.7 Checks before you sign (Sync Lipsync 3); 24.8 Failures and fixes (Sync Lipsync 3)

The voice tools

I want to…

Go to

write a line for ElevenLabs v4 or v3, and fill its template

23.3 The prompt, in this tool's dialect (ElevenLabs); 23.4 Templates (ElevenLabs)

set the model, the voice and the controls on ElevenLabs

23.2 How it reads what you give it (ElevenLabs); 23.6 Settings (ElevenLabs)

hear a scene's rhythm, make a voice from a description, clone a consenting voice, carry a performance into another voice, or make a sound effect

23.1 What it is (ElevenLabs); 23.2 How it reads what you give it (ElevenLabs); 23.3 The prompt, in this tool's dialect (ElevenLabs)

listen to a take before I lock it, fix what fails, and know what ElevenLabs v4 changed

23.7 Checks before you sign (ElevenLabs); 23.8 Failures and fixes (ElevenLabs); 23.10 Version notes (ElevenLabs)

Music and sound

I want to…

Go to

write the sound spine of a film

25.2 The sound spine

decide whether music enters, and brief a cue like a composer

25.3 Whether music enters, and the composer brief

choose music-first or picture-first, choose a cue and place its entry

25.4 Music-first or picture-first; 25.5 Choosing a cue and placing it

spot every sound event, its frame and its owner

25.6 Spotting: every event, its frame and its owner

describe one effect as a physical event heard from a place, and choose between recording, a library and generating

25.7 An effect is a physical event heard from a place; 25.8 Record, library or generate

place a sound in its room at its distance, and time it to the frame

25.9 Perspective: distance, room and off-screen; 25.10 Timing to the frame

lay beds and room tone, design a transition or a sound bridge, and repair a sound that is placed wrong

25.11 Beds, layers and room tone; 25.12 Designed transitions and sound bridges; 25.13 Repairing a placed sound

set loudness to the delivery specification

25.14 Loudness to the delivery specification; 30.6 Sound in the finish, and loudness

clear the rights of a cue or an effect, and hand the sound to the mix

25.15 Rights; 25.16 The handoff to the mix

The music and sound tools

I want to…

Go to

write a Suno brief, instrumental or not, and fill its template

26.3 The prompt, in this tool's dialect (Suno); 26.4 Templates (Suno)

repair one section of a cue and keep the rest, or get stems

26.6 Settings (Suno)

check a Suno cue, fix what fails, and know what I may do with the file

26.7 Checks before you sign (Suno); 26.8 Failures and fixes (Suno); 26.9 Limits, prices and rights (Suno)

write a cue as a timed plan of sections on Eleven Music

27.3 The prompt, in this tool's dialect (Eleven Music)

make an effect or a short bed with Firefly or Stable Audio, or a sketch on Lyria

28.3 The prompt, in this tool's dialect (sound-effect generators); 28.4 Templates (sound-effect generators)

The cut and the verdict

I want to…

Go to

decide who does what in the cut, and get ready before the first cut

29.1 What the edit decides, and who decides it; 29.2 Before the first cut

log a take by its usable interval, and curate a batch

29.4 Logging a take by its usable interval; 29.5 Curating a batch

build the first causal cut

29.6 Assembly A: the first causal cut

try alternates, and write J and L cuts

29.7 Alternates, and J and L cuts

check continuity and contact joins

29.8 Continuity and contact joins

cut to a rhythm, or time a shot to a sound

29.9 Rhythm and sound-led timing

judge the work in the running cut

29.10 Judging the work in the running cut

ask for a replacement without losing what worked

29.11 Back to generation

diagnose a failing shot, climb the ladder, know when to stop, and lock the picture

29.12 Diagnosing, the ladders, and when to stop; 29.14 Locking the picture

Finishing, captions and delivery

I want to…

Go to

put the finishing steps in order, probe a file, and conform it on purpose

30.1 The finishing order; 30.2 Probe and conform

repair a shot, and decide whether to upscale it

30.3 Repair, then decide whether to upscale

set the colour of generated footage, then add grain and halation last

30.4 Colour; 30.5 Texture: grain and halation, last

build captions, and put Arabic text on the screen

30.7 Captions, and Arabic text

make the other aspect ratios and versions

30.8 Aspect ratios and versions

build motion graphics, native or generated

30.9 Motion graphics: native or generated

use Premiere Pro's generative and caption tools and the upscalers on the platform, and know what they cost

32.1 What it is (Premiere Pro); 32.3 The prompt, in this tool's dialect (Premiere Pro); 32.6 Settings (Premiere Pro); 32.9 Limits, prices and rights (Premiere Pro)

Handing over

I want to…

Go to

know what a handover is for, and name the folder, the files and the slates, including a rough cut's label

31.1 What a handover is for; 31.2 The folder, the names and the slates

prepare the delivery masters and packages

31.3 Delivery masters and packages

choose the route into Premiere

31.4 The routes into Premiere

build and verify a handoff

31.5 Building and verifying a handoff

Running the production, and paying for it

I want to…

Go to

set up and read the Higgsfield account, admit a route and read its contract

33.1 What it is (Higgsfield); 33.2 How it reads what you give it (Higgsfield)

send a job, wait for it, and recover one that was lost

33.3 The prompt, in this tool's dialect (Higgsfield)

check the label against what actually ran, keep the job history, and fix a platform failure

33.7 Checks before you sign (Higgsfield); 33.8 Failures and fixes (Higgsfield)

add up three figures for one job, check the cost on the day, and spend inside an approval

34.1 Three figures for one job; 34.2 Checking the cost on the day; 34.3 Spending inside an approval

plan with dated prices, and know what the platform's terms mean for a client job

34.4 Planning prices, dated; 34.5 Higgsfield's terms, for a client job

handle a client's material and a stand-in

34.6 Client material and stand-ins

clear a voice, a cue or a sound effect for a final, and write the rights line

34.8 Voices: what may ship; 34.9 Music and sound effects; 34.10 The rights line, and what may ship

put the right clauses in the client contract

34.11 What to put in the client contract

Two whole productions, and where things are

I want to…

Go to

follow a finished AI trailer through every stage

Chapter 35, Mastorna

follow a client launch film from the brief to the verdict

Chapter 36, A client launch film

find the template or the checklist for the record or the moment I am at

Reference B, Templates; Reference C, Checklists

go from a symptom to its cause and its fix

Reference D, Failures by symptom

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