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The Master Guide / 13 Sound design and mix · Where sound comes from

Three layers and the order of the sound work

Every sound in the film comes from one of three layers, and each layer has one source.

Every sound in the film comes from one of three layers, and each layer has one source.

Layer

What it holds

Source

When it is made

Track

In-shot [proven]

The sound of the shot's own world (diegetic sound): ambience, footsteps, fabric, liquid, the product's own sounds

Seedance 2.5's own audio, generated with the shot

With the shot

Shot sound, linked to its picture; earlier takes' sound beneath it, switched off, for shots whose own sound is used

Real recordings [best available, not yet validated]

Anything that exists in the world: city and room ambiences, crowds, weather, room tone, foley (the small sounds of handled objects, steps and cloth)

Openverse, CC0 only (CC0: free for any use, with no credit needed)

In finishing, against the locked cut

AMBIENCE for beds and room tone; SFX (sound effects) for one-shots

Designed [official guidance]

What doesn't exist or must be stylised: whooshes, impacts, risers, braams, logo stings, interface clicks, magical textures

ElevenLabs Sound Effects; free CC0 effects from Openverse as the fallback

In finishing, against the locked cut; the treatment's 2–3 key sounds earlier, in the rough cut

SFX

A bed is a continuous sound under a scene (an ambience or room tone). A one-shot is a single sound placed on one event. Room tone is the quiet sound of a space with nobody speaking.

The order of the work: speech first (the voiceover and dialogue are locked before the cut), then the music, fitted around the speech, then the effects. Design the effects after the music is chosen, and judge them with it playing [proven]. Effects made before the music is known rarely sit well once it arrives.

Keep beds and room tone on their own ambience track, apart from the one-shots. A hit placed over a bed then never overlaps it on one track, and you can move either without touching the other.

Sources

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