The Master Guide / 06 Anchors and stills · Stylised films (Seedream 5.0 Pro)
Correction passes
A correction pass cleans up one fault in a stylised still, in the model, with a short instruction. Creators do this before a still goes to Seedance [official guidance].
A correction pass cleans up one fault in a stylised still, in the model, with a short instruction. Creators do this before a still goes to Seedance [official guidance].
Each pass counts against the edit budget: one model edit pass where possible, at most two, then a new image (see Planning, budgets and takes → Fixing a failed take). No pixel fixes: nobody paints, retouches, stretches or composites over a generated still (decided).
Turn the edit (inpaint) setting on. Attach the still to correct, the style anchor, and the character's approved design if a face shows.
Write one named change in one or two short sentences.
Then pin what must not change, naming each thing: the silhouette, the framing and camera angle, the backdrop, the light, the line weight, shading and palette, and the face exactly as in the approved design [official guidance].
Run the full-size check after the pass, with the checks for the model's limits (see Stylised films (Seedream 5.0 Pro) → Seedream for stylised films). A pass that loses the design, widens a face or softens the style fails, however good the rest is.
Regenerate at once when the composition, pose or design is wrong, or when several linked things must change.
A correction pass is for Seedream's own stylised stills. A photoreal image is corrected in Nano Banana Pro (see Photoreal anchors (Nano Banana Pro) → Edit passes, then a fresh image). A client's photo or artwork is never edited, and text is never corrected by an edit.
Template (written for this guide)
Correct this {still} of {subject}. Change only this: {the one change, and what fills any gap}. Keep exactly as they are: {silhouette, framing and camera angle, backdrop, light direction, line weight, shading, palette, every other object}{, and {character}'s face exactly as in the approved design, not widened}.
Example: a washing line across the dome (written for this guide)
Correct this plate of the stepped alley. Change only this: the highest washing line no longer crosses the dome; it ends at the balcony of the left-hand house, and the dome's outline shows whole against the sky. Keep exactly as they are: the seven steps and the drain channel, the blue door and the two clay pots, the other washing lines, the high noon light and the short violet shadows, the umber outline, the flat shading, the palette, and the paper grain on the walls.
When a stylised still fails
Symptom | Likely cause | One change for the next attempt |
The face is wider than the design | The model's known widening | In the design lock, give the head's width to its height and add "do not widen his face". Regenerate with the design attached |
The character differs from the last still | Drift between runs, or the anchor missing | Attach the approved style anchor and the character's approved design to every still, and check each result from scratch beside them |
The hero is drawn photographically in a drawn world | The style named by a label only | Replace the style label with the nine descriptors, then add the style lock: "every person, object and surface is drawn in this medium; nothing photographic" |
A character from the style reference appears | The reference not scoped | Add to that reference's role line: "draw none of its characters" |
Paper grain or pencil texture from the designer's drawing | The role line too loose | Add to the drawing's role line: "ignore the paper, the line texture and any notes" |
A face mixed between the photo and the style reference | Two face sources | Give the face one source. The photo's role line says it owns the face shape only, and the prompt ends "one face, drawn once" |
Dusk became day, or the palette shifted | The style reference's palette won | Write the time of day and the palette in words ("the time of day is dusk"), and narrow that reference's role line to the drawing style only |
The style drifts across stills | A previous still attached instead of the anchor | Attach the original style anchor, never the last still you made |
A character is duplicated in a later shot | A full rotation attached to a simple shot | Attach the three-quarter view only. Keep the full rotation for motion-heavy shots |
Two cast members read alike | Silhouettes too close | Change one silhouette element on the cast line-up: the height, the headwear or a carried object |
A moving prop looks like a flat picture | Dense texture on a moving object | Redraw the prop in clean, simple texture ("clean flat colour, with no painted texture"), and keep the painterly texture for the still background |
Stray letters or a fake logo | The model fills space with text | End the prompt with the no-text line: "no text, letters or logos". Any real text follows its own route (see Stylised films (Seedream 5.0 Pro) → Seedream for stylised films) |
Unwanted glow or bloom | Effect words, or a glowing reference | Remove the effect words, name the light source, and narrow that reference's role line |
A correction pass changed more than asked | No pins written | Write the one change, then pin each thing that must stay: "keep exactly as they are: the silhouette, the framing, …" |
Sources
ByteDance's Seedream 5.0 Pro prompting guide, via Runware (pinning what must not change); Higgsfield's clean-up workflows; Listen to Meh by @nue_nue (project) (stills refined with short edit instructions); @adilinthewildtempo (blog).
