The Master Guide / 13 Sound design and mix · Effects and beds
Designed effects with ElevenLabs
Design only what reality can't give. Write each effect as a plain physical description with its length.
Design only what reality can't give. Write each effect as a plain physical description with its length.
The template
{source and action}, {material or texture}, {how it starts and ends},
{space: dry studio / small room / large hall / outdoors},
{perspective: intimate close / medium / distant}, {length} seconds
Rules [official guidance], with one practitioner finding [single strong source]:
Name the model on every API call (a request sent to ElevenLabs by software): model_id: eleven_text_to_sound_v3. The older default (v2) is removed on 1 March 2027, and the docs say to set the model explicitly.
Plain sound terms, not industry or genre labels: impact, whoosh, braam, drone, glitch, one-shot, loop. One practitioner found that "radio imaging" pulled an unwanted impact into a wipe, while "whoosh" worked [single strong source].
"Riser" is not on the official term list. If it is misread, describe what it does: "a rising airy swell that builds over 2 seconds".
Set the duration (0.1–30 s). Use loop for beds and ambiences.
Never ask for a tempo, a key or an exact count. The docs say counts ("hit 4 times") are not always followed, and no one shows that a tempo or key holds. A hit that must land on the beat is a one-shot placed on the measured beat in the edit. A loop gets its length from the bars and the tempo (bars × 4 × 60 ÷ BPM seconds, in 4/4); check its onsets on the waveform before you use it. Build repeats in the edit.
Settings
Setting | Value |
Duration | Set per row of the sound list (0.1–30 s) |
Loop | On for ambiences and beds; off for one-shots |
Prompt influence | High for literal effects; low for textures and atmospheres |
Variations | Several (the default count); choose by ear on the cut |
Format | 48 kHz WAV (non-loops) |
API or app, and the cost
Use the API first, and the web app as the fallback. The app's page says 40 ElevenLabs credits a second with a set duration (your ElevenLabs plan's credits, not Higgsfield credits); the API price page lists about $0.12 (US dollars) a minute (read 19 Oct 2026). They don't obviously match, so confirm the real charge on the first job before you cost a long pass. Estimate rows × variations × seconds. Keep the ElevenLabs total apart from Higgsfield credits and Suno credits: the totals are never added (see Planning, budgets and takes → Costs and the estimate).
ElevenLabs' Instant Soundtracks (video in, music and placed effects out) may give a quick idea pass on the assembly, only if the client's non-disclosure agreement (NDA) allows the upload; the final effects are still placed from the sound list.
Name each file by its shot and description, with a version number, and note its prompt and settings in your take log.
Worked prompts, written for this guide (brands invented):
Beauty, S04, designed, close, 0.7 s — high influence, 4 variations:
A light breathy air whoosh settling into a small porcelain cap clicking shut,
intimate close perspective, dry studio, 0.7 seconds
Sport, S11, hard effect, close, 1.0 s — high influence:
A hard rubber basketball slapping a polished wooden court, a sharp smack
then a short squeak of sneakers, indoor arena air, close perspective, 1.0 seconds
Comedy, S02, designed, close, 0.5 s — high influence:
A quick springy boing with a wobbling downward pitch, a soft rattle at the end,
dry, close, 0.5 seconds
Night interior bed, all shots, ambience, distant, 30 s — loop on, low influence:
A quiet bedroom at night, a ceiling fan turning slowly, faint traffic far below
through a closed window, low and steady, 30 seconds
Tension, S19, designed, medium, 3 s — low influence:
A deep hollow metallic hum slowly climbing in pitch, cold and airless,
a large concrete stairwell, cuts off sharply, 3 seconds
Logo sting for the invented brand Halva Lane, S12, designed, close, 1.5 s — high influence:
A soft round low thud with a short warm brass shimmer fading out,
calm and assured, dry studio, 1.5 seconds
Sources
ElevenLabs, Sound effects, product overview and Sound Effects v3 (official); Brad Barlow, radio practitioner (plain terms over "radio imaging").
