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The Master Guide / 11 Editing · The timeline and the cuts you send

The editable timeline

Every edited film comes with an editable timeline holding every asset. A rendered-only edit is not acceptable (decided).

Every edited film comes with an editable timeline holding every asset. A rendered-only edit is not acceptable (decided).

Picture tracks, bottom to top

Tracks

Holds

State

Earlier takes, one track per level

Every earlier take of every shot. Just under the cut: usable takes, newest first. Lowest: problem takes, newest first

All switched off: out of playback and export, one click to swap

The cut

The approved takes, gap-free from frame 0 to the film's end; full-frame graphics, end cards and packshots in story order

On

Overlays

Transparent graphics (ProRes 4444 with alpha, its transparency channel); a new track wherever two overlap

On

So each shot's approved take is the top picture layer, with every earlier take stacked beneath it at the same place (decided). Switching earlier takes off is safer than covering them: a shorter, transparent or reframed approved take would otherwise show them. An earlier take starts on its shot's slot, runs from its own logged in point, is trimmed to the slot if longer, and is left shorter, never stretched, if its media ends first.

Sound tracks, in this order

Track

Holds

State

Shot sound

The approved takes' own sound, linked to the picture

On (off for a lip-synced shot)

Alt sound

Earlier takes' sound, only for shots whose own sound is used

Off

DIALOGUE

The placed copy of each on-screen line; a filmed line's cleaned location sound; the clean take itself where no placed copy is made

On

VO

The locked voiceover (VO) on its beats

On

DIALOGUE ALT 1

The untouched dry take, beneath its placed copy at the same start (decided)

Off

DIALOGUE ALT 2 …

Alternate dialogue takes; a filmed line's raw location sound

Off

VO ALT

Alternate voiceover reads

Off

MUSIC_A, its stems

The chosen option; its stems beneath, same start

On; stems off

MUSIC_B …

The other options, one per track

Off

SFX

Sound effects (SFX): designed effects and real one-shot recordings

On

AMBIENCE

Room tone and beds, real ambience recordings included

On

See Sound design and mix → The placed voice for how the placed copy is made.

  • At most one music option is audible at any frame.

  • A lip-synced shot's own sound is switched off, kept and linked: it is a re-encode that would double the dialogue. Its line plays as the placed copy on DIALOGUE, with the dry take on DIALOGUE ALT 1.

  • Files are referenced where they live, never copied, with plain ASCII names (no Arabic or accented letters).

Build it, then check it. Build the tracks this way, switch the earlier takes off and export the timeline as XML, the editable timeline file that Premiere and other editors open (steps below). Before it leaves, check that every take, music option, stem, alternate read and effect is in it: nothing may exist only in a render. The final timeline per version is in Graphics, captions, versions and delivery → The handover: XML and final-film page.

Do it yourself

Build and export the timeline (Premiere)

  1. Build the tracks in the order the two tables set out.

  2. Switch a clip off with Clip → Enable (Shift+E).

  3. Export with File → Export → Final Cut Pro XML.

Sources

  • From editors' practice of handing over an editable project.

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